The group convened in the edit suite to begin putting the soundscape together. With the soundscape being split into three distinct sections, or locations, I place markers on the edit window so that everyone working on it would know when each section started and finish. I also placed a marker at the end, dead on 2 minutes. I started editing and decided to focus on the “arcade” section of the soundscape. One of the difficulties I faced was the naming of the recordings. Dan had noted down descriptions for some of the files but not all of them. On the day off the recording I listened through and renamed the files that I had recorded individually, but I wrongly assumed that the rest of the group had done the same for theirs. This made locating the sounds I needed for editing more difficult and time consuming. Nonetheless I was able to put the section together and I passed the project on to the rest of the group. After listening back to what the others did, I added a few effects to enhance the atmosphere in some places and tweaked some of the panning to emphasise the sense of movement. At some point Dan noticed that I had neglected to allow for time set aside for ending the soundscape on the pier and the preceding sections had to be altered to allow for this.
A timeline for the soundscape had already been agreed upon, but it had not yet been set in stone. After all the sound clips were in place and the group were happy with the way it sounded I created the timing script, showing a second by second account of what was occurring and when.